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    <title>SpringFall Devlog</title>
    <link>https://springfall.games/devlog/</link>
    <description>Development updates from SpringFall — colony survival in a fractured world.</description>
    <language>en</language>
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      <title>Every feature in SpringFall, graded and published</title>
      <link>https://springfall.games/devlog/2026-09-02-progress-tracker/</link>
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      <pubDate>Wed, 02 Sep 2026 12:00:00 GMT</pubDate>
      <description>SpringFall now has a public progress tracker: 23 systems, 114 features, each graded from planned to shipped. It is the same table used privately, with the internal notes stripped out and the percentages left alone.</description>
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      <title>Work, eat, or fight: how a colonist decides</title>
      <link>https://springfall.games/devlog/2026-08-24-work-eat-or-fight/</link>
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      <pubDate>Mon, 24 Aug 2026 12:00:00 GMT</pubDate>
      <description>Every colonist runs the same short priority check each tick — combat, hunger and sleep, whatever they were already doing, then whatever&apos;s queued. Here&apos;s the order, and the two rules that keep a colonist from starving mid-swordfight or bolting the second a fight turns.</description>
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    <item>
      <title>From a flat plane to a terraced, eroding world</title>
      <link>https://springfall.games/devlog/2026-08-22-flat-plane-to-terraced-world/</link>
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      <pubDate>Sat, 22 Aug 2026 12:00:00 GMT</pubDate>
      <description>Terrain generation started as a flat Unity plane with a NavMesh baked over it. It&apos;s grown into a nine-stage pipeline of noise, erosion and real rivers, and just this week learned to terrace the whole map into defensible highlands instead of scattering plateaus at random.</description>
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      <title>The healer who wouldn&apos;t heal</title>
      <link>https://springfall.games/devlog/2026-08-19-the-healer-who-wouldnt-heal/</link>
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      <pubDate>Wed, 19 Aug 2026 12:00:00 GMT</pubDate>
      <description>A colonist assigned as Healer would walk to a bleeding patient and stand there. Two stacked bugs, and the first one hid the second. Any colonist can now hold any job — skill decides how well the work goes, not whether it is allowed.</description>
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      <title>Rebuilding the tree generator from measurements</title>
      <link>https://springfall.games/devlog/2026-08-17-rebuilding-the-tree-generator/</link>
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      <pubDate>Mon, 17 Aug 2026 12:00:00 GMT</pubDate>
      <description>SpringFall&apos;s trees are procedurally generated, and they looked wrong next to hand-modelled ones. Measuring the reference models found five structural errors — starting with a branch distribution that ran upside down.</description>
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      <title>What SpringFall is, and where it&apos;s got to</title>
      <link>https://springfall.games/devlog/2026-08-16-what-springfall-is/</link>
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      <pubDate>Sun, 16 Aug 2026 12:00:00 GMT</pubDate>
      <description>A colony sim where the most interesting thing in your settlement is a person, and the second most interesting thing is what&apos;s underneath it. Here&apos;s the pitch, the systems that already run, and an honest account of how far along it actually is.</description>
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