Development
Devlog
Development updates from SpringFall — colony survival in a fractured world. Written as we build it — what changed, what broke, and what it took to fix.
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Springfall now speaks German and Russian
Every line of player-facing text in Springfall now goes through a translation layer, and German and Russian are in as the first two languages. They are machine translated and not yet reviewed by native speakers, which is the next problem.
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Why there's a dungeon under your Mana Spring
Developing a Mana Spring far enough uncovers a dungeon beneath it. That has worked for weeks; there was no reason it should. Writing the reason turned out to produce rules the dungeons now have to satisfy.
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Every feature in SpringFall, graded and published
SpringFall now has a public progress tracker: 23 systems, 114 features, each graded from planned to shipped. It is the same table used privately, with the internal notes stripped out and the percentages left alone.
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Work, eat, or fight: how a colonist decides
Every colonist runs the same short priority check each tick — combat, hunger and sleep, whatever they were already doing, then whatever's queued. Here's the order, and the two rules that keep a colonist from starving mid-swordfight or bolting the second a fight turns.
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From a flat plane to a terraced, eroding world
Terrain generation started as a flat Unity plane with a NavMesh baked over it. It's grown into a nine-stage pipeline of noise, erosion and real rivers, and just this week learned to terrace the whole map into defensible highlands instead of scattering plateaus at random.
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The healer who wouldn't heal
A colonist assigned as Healer would walk to a bleeding patient and stand there. Two stacked bugs, and the first one hid the second. Any colonist can now hold any job — skill decides how well the work goes, not whether it is allowed.
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Rebuilding the tree generator from measurements
SpringFall's trees are procedurally generated, and they looked wrong next to hand-modelled ones. Measuring the reference models found five structural errors — starting with a branch distribution that ran upside down.
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What SpringFall is, and where it's got to
A colony sim where the most interesting thing in your settlement is a person, and the second most interesting thing is what's underneath it. Here's the pitch, the systems that already run, and an honest account of how far along it actually is.